ABOUT RAX UNIVERSE
A childhood dream of worlds centuries in the future, brought to life through an original game and cinematic animation.

A CHILDHOOD DREAM. A DISTANT FUTURE.
FROM A CHILDHOOD DREAM
TO A DISTANT FUTURE
Every universe begins with a question. For Ayoub Dashti, that question began in childhood: what might exist hundreds of years from now, beyond the machines, cities and worlds we know today? Long before RAX had a name, there was a fascination with distant futures, intelligent technology, space exploration and the possibility that even a machine could have a story worth telling.
Growing up, imagination could turn an ordinary moment into a journey across unknown planets. The future was never simply about faster spacecraft or more powerful robots. It was about discovery: the excitement of reaching a place no one had seen, the mystery of a forgotten civilization, and the idea that technology might one day ask the same questions we do. Who am I? Where did I come from? What am I meant to become?
Years later, that childhood dream found a new form in RAX-VOX | UNIVERSE. Created and developed by Ayoub Dashti, the project brings together original science-fiction storytelling, cinematic animation and interactive game development. At its center is RAX: a small, white, segmented spherical machine with an amber optical eye and subtle cyan accents. His appearance may be mechanical, but his journey is deeply personal. RAX does not begin with all the answers. Like the audience, he must search for them.
Across damaged orbital structures, distant worlds and encounters with powerful machines, RAX follows a signal whose meaning remains uncertain. Pieces of his past emerge through memories, transmissions and discoveries. Some fragments offer hope. Others raise more questions. The universe around him is vast, and its history will not be revealed all at once. Every episode and every journey adds another piece to a much larger picture.
RAX-VOX is more than a single game or animated series. It is an evolving creative world built around curiosity, perseverance and the belief that imagination should never have an expiration date. The animation opens windows into its mysteries; the game allows players to move through its dangers and challenges for themselves. Together, they invite the audience to explore a future that feels both extraordinary and strangely familiar.
This project is also a tribute to the child who once imagined what life might look like centuries ahead—and to the idea that a dream can wait many years before finding the tools to become real. The technology used to create stories may change, but the reason for telling them remains the same: to make people wonder.
RAX's journey has only begun. The signal is still out there. And somewhere beyond the next world, another memory is waiting.